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Shelter and Campfire

As the first quest in Bitcraft, users are prompted to build a thatched hut and campfire from resources they collect in the environment. I created this asset using Maya, Photoshop and Unity.

A video of the shelter and campfire.

A wireframe view of the shelter and campfire. The smoke is animated with a vertex shader, sparks are simulated with the VFX graph, and flames are a shader applied to the central planes. A surrounding capsule mesh creates a heat wave effect.

This is the shader graph for the central flame planes. 3D noise is translated upwards and samples a colored gradient. The smoke is done similarly, with some noise also driving vertex animation.

This is the shader graph for the central flame planes. 3D noise is translated upwards and samples a colored gradient. The smoke is done similarly, with some noise also driving vertex animation.