Rachel Thomas
Sr. Tech Artist @ thatgamecompany
New York, United States
Summary
Hi! I’m Rachel, currently a senior tech artist at thatgamecompany. Previously I’ve worked at Pixar as a technical director, and at clockwork labs as an environment artist.
My website is: http://www.rachelpascalethomas.com
Skills
Shading3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingRiggingTexturingUV MappingZBrushShadersPython ScriptingPBR TexturingTexture BakingC#Texture paintingC++Procedural Texturesgitglsltoolshlsl
Software proficiency

Maya

Photoshop

Substance 3D Painter

Substance 3D Designer

Unreal Engine

ZBrush

Unity

RenderMan

Final Cut Pro
Productions
Mobile Game
Bitcraft
Year
2021
Role
Environment Artist
Company
Clockwork Labs
Experience
Technical Director, Sets Shading Resident at Pixar Animation Studios
Emeryville, CA, United States of America
Environment Artist at Clockwork Labs
San Francisco, United States of America
Determined artistic style of Bitcraft iOS game as the team’s sole 3D artist. Created efficient in-game models, UVs, shaders and VFX for both organic and inorganic environments, including props and modular building systems.
Technical Director Intern, Sets Shading at Pixar Animation Studios
Emeryville, United States of America
September 2019 - December 2019
Designed and implemented procedural and hand-painted materials for upcoming feature film "Luca". Worked closely with art and sets team to achieve desired visual style and wrote scripts to improve Ptex workflow.