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Rachel Thomas
Rachel Thomas
Sr. Tech Artist @ thatgamecompany
New York, United States

Summary

Hi! I’m Rachel, currently a senior tech artist at thatgamecompany. Previously I’ve worked at Pixar as a technical director, and at clockwork labs as an environment artist.

My website is: http://www.rachelpascalethomas.com

Skills

Shading3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingRiggingTexturingUV MappingZBrushShadersPython ScriptingPBR TexturingTexture BakingC#Texture paintingC++Procedural Texturesgitglsltoolshlsl

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
RenderMan
RenderMan
Final Cut Pro
Final Cut Pro

Productions

    • Movie
      Inside Out 2
    • Year
      2024
    • Role
      Technical Director, Sets Shading
    • Company
      Pixar
    • Movie
      Elemental
    • Year
      2023
    • Role
      Technical Director, Sets Shading
    • Company
      Pixar
    • Movie
      Lightyear
    • Year
      2022
    • Role
      Technical Director, Sets Shading
    • Company
      Pixar
    • Mobile Game
      Bitcraft
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Clockwork Labs
    • Movie
      Luca
    • Year
      2021
    • Role
      Technical Director Intern, Sets Shading
    • Company
      Pixar Animation Studios

Experience

  • Technical Director, Sets Shading Resident at Pixar Animation Studios
    Emeryville, CA, United States of America
    November 2020 - Present

  • Environment Artist at Clockwork Labs
    San Francisco, United States of America
    January 2020 - July 2020

    Determined artistic style of Bitcraft iOS game as the team’s sole 3D artist. Created efficient in-game models, UVs, shaders and VFX for both organic and inorganic environments, including props and modular building systems.

  • Technical Director Intern, Sets Shading at Pixar Animation Studios
    Emeryville, United States of America
    September 2019 - December 2019

    Designed and implemented procedural and hand-painted materials for upcoming feature film "Luca". Worked closely with art and sets team to achieve desired visual style and wrote scripts to improve Ptex workflow.