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Vegetation Assets

I created all vegetation assets for the game Bitcraft. These were modeled in Maya and textured in Substance Painter. I created custom shaders for the foliage in Unity Shadergraph as well. I also made a falling petals effect for the flowering tree in the VFX graph.

A video of all the tree types I made, from least to most rare. They are modeled after real life tree species. Notice the fake translucency that is visible when the light angle gets closer to parallel to the camera angle.

LOD0 trees also have the ability to be chopped down, and have interior faces showing the trunk cross-section.

LOD0 trees also have the ability to be chopped down, and have interior faces showing the trunk cross-section.

The shader for the tree foliage. It uses lambertian and phong lighting to sample a gradient to create a cel-shaded look. It also uses the view angle to create fake translucency. 2D noise is then translated to create a fluttering effect.

The shader for the tree foliage. It uses lambertian and phong lighting to sample a gradient to create a cel-shaded look. It also uses the view angle to create fake translucency. 2D noise is then translated to create a fluttering effect.