I created all vegetation assets for the game Bitcraft. These were modeled in Maya and textured in Substance Painter. I created custom shaders for the foliage in Unity Shadergraph as well. I also made a falling petals effect for the flowering tree in the VFX graph.
A video of all the tree types I made, from least to most rare. They are modeled after real life tree species. Notice the fake translucency that is visible when the light angle gets closer to parallel to the camera angle.